Deep Game
#3
(09-20-2018, 09:54 PM)dukealien Wrote:  Deep Game - I'm picturing a Mandelbrot or Escher concept, nothing uniquely creative, the Matrix trilogy


Indoors I play a game, computerwise–
with people, streets, and buildings. There, it rains
in simulated torrents.  Lightning flies
and flashes, digital, from window-panes.

I wonder, could it be that deep inside. Does the theoretical gamer in the Windows of the game wonder about the thought processes of the theoretical gamer in the game of the theoretical gamer in the game your playing?
this view a man-shaped simulacrum sits
and plays a game where skies are clear and wide:
bytes forming into twice-imagined bits?  

Outside, rain rattles down upon my roof
while thunder bumps my walls– or was that blast
a game-effect?  Can thinking offer proof
no gamer plays us, or that he’s the last?



Probably belongs in "For Fun," but how can this be made more striking, relevant, or just "deeper?"
The first and third blocks are like setup and conclusion in an essay, and the middle could be more striking with a few modifications, I don't think you need the fact that your playing a game wondering about a gamer,  to get across the wonder of being a simulation to a great gamer
Peanut butter honey banana sandwiches
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Messages In This Thread
Deep Game - by dukealien - 09-20-2018, 09:54 PM
RE: Deep Game - by Knot - 09-21-2018, 12:56 AM
RE: Deep Game - by CRNDLSM - 09-24-2018, 01:01 AM
RE: Deep Game - by dukealien - 09-24-2018, 05:39 AM
RE: Deep Game - by Knot - 09-24-2018, 09:25 PM



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